![]() Events and important character outcomes change dramatically depending on the route taken.Ĥ) Extreme/Infinity branching: there are infinite routes. Basically, the game narrative can split and there are unique quests, dialogues, enemies and companions to each route. Routes are common in Visual Novels, but uncommon in rpgs. I think there are typically four levels of branching:Ģ) Limited branching: player´s choices or other actions have a small impact on the narrative: you can skip fight, get an different item, some side quests have different outcomes (and then all character involved disappear from the game), but there aren't any over lasting effects on the plot.ģ) True branching: the game have ROUTES. Did the developers say anything in this regard? I really like the concept of branching in video games, but I don’t know how much narrative branching will be on Baldur´s Gate. ![]()
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